Buttoned up inside a combat vehicle on contested ground, a gunner sweeps the turret across the horizon, his face pressed to the optic. For hours he has searched for the enemy. Somewhere past the tree line, another vehicle is hunting him. He keeps scanning, because the moment his attention slips will be a moment too late. Finally, something registers in the distance. A heat signature edges into the frame, a smudge against the ground. It could be a threat rolling toward him or a friendly scout falling back, but the optic isn’t clear enough for him to distinguish the two. He has seconds to decide.
Nathan Greenough spent years in that seat and understands the concentration a rapidly evolving battlefield demands. A Bradley Master Gunner who later taught at the Army’s Master Gunner School, he is now Training Lead and Master Gunner at American Rheinmetall, where his team of military veterans has brought its experience to the Lynx XM30, a next-generation combat vehicle competing to replace the Bradley Infantry Fighting Vehicle after more than forty years in service.
From the first design iterations of the Lynx XM30, American Rheinmetall treated the Warfighter’s attention as a resource to defend. Artificial intelligence and automation were built into the vehicle’s architecture to do just that. By handling the mechanical work of combat—the searching and sorting of data—the vehicle lets the Soldier apply judgment where it matters most: to the fight, the formation, and the mission.
Finding the Enemy First
Attention has become the scarce currency on the battlefield. Decades ago, the benchmark for cognitive overload was an adult adjusting the car radio while driving. A modern crew faces far more, with threats and sensor feeds arriving faster than any trained Soldier can track unaided. The Lynx XM30 carries that routine load itself, so the crew can concentrate where the outcome is decided.
The unmanned turret and the automation behind it absorb the searching and scanning the crew once worked by hand. As the sensors sweep the battlefield, AI-assisted target recognition evaluates what they return, separating threats from harmless detections and isolating anything it can’t identify for the crew to assess. It then sorts what it finds into two threat lists, one ordered by what is most dangerous to the crew’s own vehicle and another, ordered by detection, that is shared across the formation’s Common Tactical Picture (CTP), a display the entire formation draws from.
“We’ve built a system that does the searching for you,” Greenough said. “The crew is no longer pinned to an optic that demands full attention. With the information they need organized and tiered, they are free to make a clear and informed decision to fire or hold.”
The crew’s view of the battlefield also reaches far beyond what was ever possible in the Bradley Infantry Fighting Vehicle. The Lynx XM30’s third-generation infrared sensors provide a clear picture at distances well beyond older optics, and AI-assisted target recognition reads that longer-range image as it comes in. “For the first time, we can see farther than we can shoot,” Greenough said. A distant target that was once an unreadable shape now resolves into a vehicle the recognition system identifies for the crew, even before it comes into range. Because the recognition model is trainable, a unit can tune it to the threats of a given region, from armored vehicles to modified civilian ones. The added distance gives the crew time to confirm a target before they act, improving battlefield overmatch and lowering the risk of friendly fire.
Fighting as One
The same automation that serves one crew extends to the formation in real time. What one Lynx XM30 detects, every vehicle sees, because each vehicle draws on the same CTP. This allows the unit to move and fight as one instead of assembling the battlefield over the radio as the enemy maneuvers.
Built on design principles from consumer technology familiar to younger crews, like Apple CarPlay and Android Auto, the CTP features touch controls and simplified workflows that a Soldier can run by feel under stress. Answering to a hand rather than a cursor, it enables the crew to react to what the screen shows instead of working a menu while the fight moves.
Across the formation, the shared picture also eases fire distribution, a problem that has long challenged mounted gunnery. Without coordination, several vehicles may engage the same target while other threats close in unopposed. Because every crew now works from the same ordered list, a section leader can assign each vehicle its own target, and the formation engages them together in one pass. Targets that once took a string of radio calls to coordinate now fall in seconds.
Even off the vehicle, the Infantry have access to the information within the CTP. Through a Remote Control Display Unit, dismounted Soldiers get direct feeds from the XM30’s sensors and situational awareness, providing them with a more complete picture of the battlefield.
Some of the automation’s hardest-won work comes in the worst moments, like calling a medical evacuation for a wounded crewman. Once a careful radio drill worked line by line under fire, the nine-line request now collapses to a few taps on the screen, freeing the Soldier to turn back to the crewman beside him, a Soldier he fights and lives alongside, one of the handful of men he trusts with his life. A call for fire follows the same sequence, sent from the contact on his screen rather than relayed by voice, which reaches the guns faster and leaves less room for error.
All of these capabilities in the Lynx XM30 draw on combat experience. Greenough and his team of Master Gunners, combat veterans hired for their time in the turret, ensured Warfighter judgment was built into the vehicle from the start. Active-duty crews then sharpened it through Soldier Touchpoints, working mission scenarios and giving feedback on control configurations. The result is a vehicle tuned to how crews operate under fire, calibrated to the load a modern Soldier carries.
“Every piece of AI and automation in this vehicle exists for one reason,” Greenough said. “We’ve been in that seat, we know the pressure these crews are under, and we built it to carry the weight for them so they can fight and come home.”
